1) What kind of company was Nintendo before it made videogame and videogame consoles?
Nintendo used to make toys and playing cards.
2) What videogame system did it sell before it made its FAMICOM (known in USA as Nintendo Entertainment System) Odessy Console.
3) Shigeru Miyamoto was not a programmer - what skill set did he bring to the industry?
Shigeru Miyamoto was an artist and storyteller.
4) How did the limits of the technology affect the way Mario could be shown?Mario had to wear a hat because designing hairstyles was too difficult. Also they put a mustache to avoid making a mouth. A big nose to determine the face.
5) Why did US retailers think there was no future in home videogame consoles at the time just prior to the NES release in the USA?The sales of games died so the retailers stopped selling them.
6) What was assumed to the be the 'next big thing' by electronics manufacturers? The home computer. PC.
7) What did Legend of Zelda bring to gaming that was new? Legend of Zelda was a role playing game, which allowed a character to upgrade and progress throughout the story.
8) How did the conservative values of the 1980s (Reagan & Thatcher etc) affect the culture of videogames? The early games had a defeatist mentality compared to the current games, which apply all sorts of goals and values.
9) How were the PC games published by Mystery House like King's Quest different from console games? The games included animation and exploration.
10) How did Sega's 16 big Megadrive system change home console gaming?Better graphics and sounds.
11) How did "Leisure Suit Larry" differ from most genre based games of the period? The setting in the time period was set in modern times opposed to the future(spacegames) or mid-evil times.
12) How is this aspect reflected in many games of today?New Target Audience.
13) What is 'motion capture'? The technology was taken from Hollywood and basically captures joint motion which makes the games more realistic.
14) What is the 'uncanny valley'?Is the result of trying to make characters more realistic. The characters looked more realistic but had a dead feel to them. This creates distance between the player and the character in the game.
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