1) How would you describe the level of engagement compared to more action oriented games from the same period?You engage a lot of bushes for either gaining health if you have taken damage. Or you get killed by a spider. Crafty spiders that hid in the bushes. You also engage the enemies that are placed in the forest but compared to action games its minimal. You could choose to engage or avoid the enemies opposed to an action oriented game where the sole purpose is the action aspect of games. The focus in Zelda wasn't the engagement of enemies but moving forward in the story.
2) What role does setting and characterisation play in the game?The character is set into a fantasy world. You run through a forest most of the game. The character is wearing appropriate clothes that match the theme of the game. He wears a green outfit and carries a sword and shield. The setting sets the tone for the character and what should be expected. You have a young hero and you fight monsters as you keep striding forward to your goal.
3) How do spells, pickups and power-ups assist the game play? The shield helps for Defense, but you could run through the whole game if desired by simply avoiding enemies. But they are there to assist you if your health falls low. The sword is purely Offensive and is used to kill your enemies if you decide to engage them.
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