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Friday, February 25, 2011

In Class Exercise 2/25/11

1)     Write a high concept statement: a few sentences that give a general flavor of the game. You can make references to other games, movies, book, or any other media if your game contains simlar characters actions or ideas The Basic idea behind this game is that you play a single cell organism and the goal of the game is to eat things around you that will cause you to grow and evolve. You avatar will change based on what you eat. This will also affect the life span and overall health of the avatar. For example if the player only eats things used for offensive purposes then maybe it will live a longer life span because it developed so many ways to defend itself. (inspiration we love katamari and Flow)
2)     What is the player’s role? Is the player pretending to be someone or something, and if so what? Is there more than one? How does the player’s role help to define the gameplay?
The players role is to guide this single cell organism and help it grow into whatever the player whats it to be. The is more then one but your job as the player is to ensure your survival. To adapt to the changes in the environment. The player defines the gameplay based off how they choose to evolve their singled cell organism. If they only eat and take on the elements of offensive traits like poisons, horns, etc then their avatar will be more geared towards combat. But sometimes its wit that will ensure your survival not just pure brute force. 
3)     Does the game have an avatar or other key character? Describe him/her/it The player's avatar's name is generated based on what is eaten and changes as it evolves.
4)     What is the nature of the gameplay, in general terms? What kinds of challenges will the player face? What kinds of actions will the player take to oercome them?Eat for survival. The player faces the challenge of facing other players online. The player will have to use his hand choice of evolutionary traits to out smart all the other single celled organisms. 

5)     What is the player’s interaction model? Omnipresent? Through an avatar? Something else? Some combination? Through the view of the avatar and omnipresent at times like when making customizations. 
6)     What is the game’s primary camera model? How will the player view the game’s world on the screen? Will there be more than one perspective?The option of 3rd or 1st person view. 
7)     Does the game fall into an existing genre? If so, which one?N/A
8)     Is the game competitive, cooperative, team-based or single player? If multiple players are allowed are they using the same machine with separate controls or different machines over a network? Its multiple players on separate machines. 
9)     Why would anyone want to play this game? Who is the game’s target audiencde? What characteristics distinguise them from the mass of players in general? The target audience is open to all ages. People will want to play this game because its social and competitive. 
10)   What machine or machines is the game intended to run on? Can it make use of or will it require any particular hardware such as dance mats or a camera? No particular hardware but it will be platformed for the PC. Possibly PS3 and Xbox 360.
11)   What is the game’s setting? Where does it take place?Random terrains around the world.
12)   Will the game be broken into levels? What might be the victory condition for a typical level? Its open world and so far it doesn't end like an mmorpg.
13)   Does the game have a narrative or story as it goes along? Summarize the plot in a sentence or two. As of right now no. Its subject to change.

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